metalgear

Snatcher (スナッチャー Sunatchā?) is a cyberpunk-themed adventure game. It has gained a small cult following due to its mature storytelling, adult themes and, in later versions, voice acting. It was heavily influenced by various sci-fi and noir films, especially Blade Runner.

Snatcher was written and directed by Hideo Kojima. It was developed and published by Konami. Originally released in Japan for the NEC PC-8801 and MSX2 in 1988, it was remade for the PC-Engine in 1992 and ported to the PlayStation and Sega Saturn in 1996. A Sega CD version was also produced specifically for English localization in North America, which was also released in the PAL region for European counterpart, the Mega CD. The 8802 and MSX2 versions were originally intended to have a simultaneous release, but delays regarding the latter partly caused by Kojima taking a vacation trip to Shikoku following conclusion of the development of the first Metal Gear had the two being released nearly a month apart.[1][2] The game originally was going to be called "Junker," and at the time it started development, all text was written and photocopied due to Kojima's development team lacking a word processor.[3] The name was settled with Snatcher, after the original title was rejected as a trademark, with similar stories existing with Metal Gear and Policenauts.[4]

SD Snatcher, a JRPG reimagining with a cutesy "chibi" aesthetic, was made for the MSX2, although difficulties during development forced the development team for Metal Gear 2: Solid Snake to temporarily suspend their current project to help the team, with there being rumors that the latter game would end up cancelled as a result.[5]


It later got a radio drama in 2011, titled Suda51's SDatcher. It was produced by Kojima Productions, and Kojima himself acted as the project's drama planner.

Plot overview

Prologue

On June 6, 1991 (1996 in the English version), a chemical weapon known as Lucifer-Alpha under development in Chernoton, Russia, is released into the atmosphere, resulting in the death of 80% of the Eurasian and Eastern European population which in turn results in the death of half of the world's population. The contaminated area becomes uninhabitable for a decade, when Lucifer-Alpha mutates into a non-lethal form. This tragic event later becomes known as "the Catastrophe."

Fifty years later, a breed of artificial lifeforms, or bioroids known as "snatchers", began appearing in the artificial island of Neo Kobe City, killing their victims and taking their place in society. Nobody knows exactly what they are or where they come from. As Gillian Seed, an amnesiac working for an Anti-Snatcher task force called JUNKER, the player's goal is to track down the source of the snatchers and discover Gillian's mysterious connections with them.

Act 1: Snatch

The first act of the game deals with Gillian's first day on the job as a JUNKER (Judgement Uninfected Naked Kind and Execute Ranger in the Japanese version; Japanese Undercover Neuro Kinetic Elimination Ranger in the English version), trying to solve the murder of a fellow JUNKER operative and learns some information about the Snatchers.

Act 2: Cure

The second act is a continuation of the investigation from the first act. In this act, Gillian learns the true motives of the Snatcher menace and also learns a shocking truth about JUNKER headquarters. The PC-88 and MSX2 versions end the game at this point.

Act 3: Junk

The third act, which is first introduced in the PC Engine version and included in every subsequent version, reveals the truth about Gillian's past and his relationship to the Snatcher menace. In the epilogue, Metal Gear Mk. II will have a differently shaped body depending on the console played.[6]

Cast of characters

The cast of Snatcher from left to right: Jean Jack Gibson, Harry Benson, Random Hajile, Gillian Seed, Jamie Seed, Katrina Gibson, Benson Cunningham and Mika Slayton.

The cast of Snatcher from left to right: Jean Jack Gibson, Harry Benson, Random Hajile, Gillian Seed, Jamie Seed, Katrina Gibson, Benson Cunningham and Mika Slayton.

JUNKER

Other main characters

Allusions to the Metal Gear series

Because of Snatcher being created by Hideo Kojima, there were at least two allusions to the Metal Gear franchise in his work.

Allusions in the Metal Gear series

Also for the same reasons as above, there are also some allusions to Snatcher in the Metal Gear franchise itself.

Other Easter Eggs

Reception

Reception (Sega CD)
Publication Score
Allgame 4.5 / 5[14]
Computer and Video Games 90%[15]
Electronic Gaming Monthly 42 / 50[16]
Famitsu 33 / 40[17]
GameFan Magazine 90%
100%
90%[18]
GamePro 4 / 5[19]
GamesMaster 90%[20]
GameSpy 10 / 10[21]
Console Obsession 9 / 10[22]
Entertainment Weekly A[23]
Game Players 80%[19]
Games World 92%[24]
Mean Machines Sega 85%[19]
Mega Fun 87%[25]
Next Generation 3 / 5[19]
RPGFan 95%[26]
97%[27]
Ultimate Future Games 85%[28]
The Video Game Critic A[29]
Compilations of multiple reviews
Average Score 89%
(21 reviews)
Awards
Electronic Gaming Monthly
Best Games of All Time (#69)[30]
Retro Gamer
Top Ten Mega CD Games[31]

Snatcher has been critically acclaimed by reviewers. Famitsu gave the PC Engine version a score of 33 out of 40.[17] Upon release of the Sega CD version, GameFan magazine gave it scores of 90%, 100%, and 90%, with one reviewer praising it for "new shooting sequences, perfect voice acting, rockin' art, incredible music, and the most involving videogame storyline ever" while another reviewer praised it for "ungodly carnage, the greatest story ever, and the interface that is just the coolest". Electronic Gaming Monthly gave the Sega CD version scores of 9, 9, 7, 8, and 9, commenting positively on the graphics and the intricacy of the storyline;[16] the reviewer Dano concluded that it is a "top-notch Sega CD title."[19]

Mean Machines Sega described it as "a breathtakingly detailed game which is so full of nice touches and extras that going about your everyday Junker duties becomes as enjoyable as hunting down the Snatcher units" and rated it as one of their "top three Mega CD games of all-time".[19] The February 1995 issue of GamePro, while critical of the linear quest, simplistic combat, and "conservative and old-fashioned" music, summarized the game as a "smart-looking, lengthy, interactive graphic adventure", making particular note of the intellectually stimulating investigations, compelling graphics, and strong cyberpunk storyline;[32] the reviewer Toxic Tommy concluded that it is "a cool science fiction CD saga that rewards patience, persistence, and plodding."[19] Future Publishing's Ultimate Future Games described it as a "compelling" game with a "big, entertaining story" but criticized "some sections" for moving "slowly".[28] Next Generation gave it a mixed review, describing it as "mildly ground breaking" for the Sega CD but criticizing its mixture of "mature character relationships" with "strained comic relief" and aspects of the voice acting and interface.[19]

Retrospective reviews have also been positive. Electronic Gaming Monthly ranked it number 69 in their top 100 "Best Games of All Time" list in 1997,[30] and described it as "an awesome cyberpunk adventure game" in 1999.[33] In 2005, 1UP praised Snatcher for being an ambitious cyberpunk detective novel graphic adventure that pushed the boundaries of video game storytelling, cinematic cut scenes and mature content in its time.[34] Kurt Kalata of Gamasutra and Hardcore Gaming 101 praised the game for its graphics, soundtrack, high quality writing comparable to a novel, voice acting comparable to a film or radio drama, post-apocalyptic science fiction setting, light gun shooter segments, and in-game computer database with optional documents that flesh out the game world, though not its use of the amnesia theme.[35] According to Kalata, the Sega CD version of Snatcher was for a long time the only major visual novel game to be released in America,[35] where it gained a cult following.[36] Retro Gamer included the Mega CD version among the top ten games on the platform, describing Snatcher as "the ultimate interactive movie."[31]

RPGFan gave the game scores of 95%[26] and 97%,[27] praising it for its "amazing story line," every character's "superb development and revelations," the "twists and turns in the plot," and the game's ending.[26] Niall MacDonald of Console Obsession gave the game a score of 9/10, praising it for its "solid game world" as well as "excellent story, stylised visuals and deep concepts." He recommended the game to fans of film noir and cyberpunk, concluding that it is "not just an excellent interactive movie, but an example of gaming at its finest."[22] VentureBeat considers Snatcher to be a "masterpiece" that surpasses the writing and storytelling of Blade Runner.[37]

Gallery

Images of Metal Gear Mk. II captured by EndofBeyond.tumblr.com

External links

Notes and references

  1. ^ HIDEO_KOJIMA on Twitter: "1/2 Nov 26th was the day the PC88 version of "SNATCHER" was released, 34 years ago. Actually, the MSX2 version, which was supposed to be released at the same time, was delayed by one month, so only the 88 version was released on that day. https://t.co/8hgxVOeCOq" / Twitter
  2. ^ HIDEO_KOJIMA on Twitter: "2/2 After "Metal Gear" development was finished, I took a one-week vacation to Shikoku for a short trip. Although I was in the MSX development department, I clearly stated PC88 in the proposal and it became a reality." / Twitter
  3. ^ HIDEO_KOJIMA on Twitter: "1/2 The first proposal submitted to the company. A photo that I published and posted on Hideo blog long time ago. I was 24 years old at the time. There was no word processor, so everything was handwritten and photocopied. At first, the title name was "JUNKER". https://t.co/gnrqHQUzod" / Twitter
  4. ^ HIDEO_KOJIMA on Twitter: "2/2 The trademark was not approved, and the name was changed to "SNATCHER," the name of the enemy. "METAL GEAR" was also called "INTRUDER" at the time of planning. "POLICENAUTS" was initially "BEYOND"." / Twitter
  5. ^ https://thearkhound.tumblr.com/post/177046851093/metal-gear-2-solid-snake-development-anecdotes
    The MSX of Our Youth Part 3
    by Hideo Kojima Continuing from the previous issue, we will reveal further anecdotes regarding the development of Metal Gear 2: Solid Snake, the final MSX game we made.
    Part 4
    The game developers became battlefield otakus
    Since one of our goals for Solid Snake was to pursue realism, we spent the days and nights gathering as many reference materials we could think of as possible such as movies, books and model guns. The reference materials and model guns were piling up like a mountain on the top of my desk and people were even starting to show up covered in full combat fatigues. We even met with an author who was a former Green Beret. We secluded ourselves to a mountain in order to play a survival game using infrared guns. Thus, our work became a hobby and our geeky daily life became a simulation of the game. All of the equipment that were photographed for the game’s packaging and manual belonged to members of the development staff. The crawling characters that appear in the game were even roughly designed after staff members who were acting out the poses.
    Part 5
    The development of the game was temporarily suspended
    While in the middle of development, progress on SD Snatcher was compromised, so the entire Solid Snake team was brought in to lend them support. There were voices whispering that the development of Solid Snake might be halted under those conditions, but development resumed without incident after SD Snatcher was completed and the game was released shortly afterward. In retrospect, that incident provided a suitable cooling-off period so we could look into Solid Snake more calmly. By the way, did you know that the final shot of the ending features the MSX boot-up sequence? This message contains a flood of emotion towards the MSX, which has walked alongside me up to this point . To the users who supported us, as well as our staff… The MSX will keep on being a page of my youth (that was a very moving ending).
  6. ^ End of Beyond — Each version of Snatcher (that contained Act III)... (Archived)
  7. ^ https://twitter.com/Arc_Hound/status/963417449164169216
  8. ^ a b https://twitter.com/Arc_Hound/status/1010360725443923968
  9. ^ https://twitter.com/Arc_Hound/status/997187157931511808
  10. ^ https://twitter.com/Arc_Hound/status/995471955917721600
  11. ^ https://twitter.com/Arc_Hound/status/992815306518286339
  12. ^ https://twitter.com/Arc_Hound/status/1024490078276669442
  13. ^ https://twitter.com/Arc_Hound/status/1024487021967028224
  14. ^ Sutyak, Jonathan (2014-12-10). Snatcher - Overview - allgame. Archived from the original on December 10, 2014. Retrieved on 2016-03-11.
  15. ^ Computer and Video Games, issue 158.
  16. ^ a b "Review Crew: Snatcher", Electronic Gaming Monthly, EGM Media, LLC, December 1994, p. 44. 
  17. ^ a b スナッチャー まとめ [PCエンジン] / ファミ通.com (2014-02-22). Retrieved on 2016-03-11.
  18. ^ Junker HQ Image. Junkerhq.net. Retrieved on 2015-04-10.
  19. ^ a b c d e f g h Snatcher: Did Critics Love Hideo Kojima's Thriller in 1994?. Defunctgames.com (2014-07-11). Retrieved on 2015-04-10.
  20. ^ GamesMaster, issue 24, p. 82.
  21. ^ Classic Review Archive - Snatcher (2009-05-19). Archived from the original on May 19, 2009. Retrieved on 2016-03-11.
  22. ^ a b Niall Macdonald, Snatcher Sega-CD Review, Console Obsessions.
  23. ^ Strauss, Bob (2015-01-17). Snatcher. EW.com. Retrieved on 2015-04-10.
  24. ^ Games World, issue 7, p. 20.
  25. ^ DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!. Kultboy.com. Retrieved on 2015-04-10.
  26. ^ a b c RPGFan Reviews - Snatcher. Rpgfan.com. Retrieved on 2015-04-10.
  27. ^ a b RPGFan Reviews - Snatcher. Rpgfan.com. Retrieved on 2015-04-10.
  28. ^ a b Ultimate Future Games - Issue 02 (1995-01)(Future Publishing)(GB). Archive.org. Retrieved on 2015-04-10.
  29. ^ http://videogamecritic.com/segacdsz.htm
  30. ^ a b Electronic Gaming Monthly, issue 100, pages 100-160 (116)
  31. ^ a b Top Ten Mega CD Games. Retrogamer.net (2014-04-11). Retrieved on 2015-04-10.
  32. ^ "Snatcher", GamePro, IDG, February 1995, p. 118. 
  33. ^ (1999) "Video Game Buyer's Guide". Electronic Gaming Monthly.
  34. ^ http://www.1up.com/features/retroactive-metal-gear
  35. ^ a b Kurt Kalata, Snatcher, Hardcore Gaming 101.
  36. ^ Kurt Kalata, Policenauts, Hardcore Gaming 101.
  37. ^ http://venturebeat.com/community/2011/12/28/snatcher-was-influence-by-this/